Download Chaos Earth References here.

Hear my latest interview on Echoes from the Rifts
Friday, August 8, 2008

I'm very excited for Gen Con and I got to talk about it on Echoes from the Rifts, Episode 11. Check it out today if you're getting ramped up for Gen Con like me, plus to catch up on Palladium events, the recent press release, and upcoming projects.

Rifter #43 available now!
Thursday, July 24, 2008

I've been slow to announce it, but Rifter #43 is now available online or in your local gaming store. This issue is the third installment of the now-famous Swimsuit Spectacular and features femme fatales drawn up by our crack team of freelance artists, then statted out by many of your favorite authors. This time around you have the chance to see my first work published exclusively for the Palladium Fantasy RPG as a part of a special tribute to our late friend, Erick Wujcik. Place your order now!

As a bonus, check back soon for some additional characters related to my article in Rifter #43 to be hosted here, exclusively on jasonrichards.net.

Pre-order the Rifts short story collection
Thursday, July 24, 2008

I'm very excited about this product, which is now at the printer and available for pre-order. It was the brainchild of my talented friend and fellow freelancer, Braden Campbell. A number of Palladium authors contributed short stories, all of which revolved in some way around life in the Chi-Town 'Burbs.

Short fiction is probably my favorite medium in which to write, so it was a lot of fun to get to flesh out a little part of the world of Rifts by telling a story without having to worry about blocks of gaming stats.

From the July 18 press release:

TALES OF THE CHI-TOWN 'BURBS




Juicers, Cyber-Snatchers, Combat Cyborgs, Dead Boys, Dog Boys, Erin Tarn, Chi-Town, the ‘Burbs, parents, siblings, bartenders, comedians, monsters, dark magic, sad endings, happy endings, and new beginnings are some of the things you’ll read about in this Rifts® collection of new and original short stories created special for this book. Each written by one of Palladium’s premiere writers, from Braden Campbell and Carl Gleba to Kevin Siembieda and Taylor White.

The ‘Burbs are a collection of people waiting for admission into one of the fortified city havens of the Coalition States. The Chi-Town ‘Burbs are the most famous of these shanty towns, tent cities and sprawling megalopolises that do not officially exist, and therefore have no formal government or laws. Refugees, D-Bees, fugitives, adventurers, outlaws and dreamers of every stripe make their home in the ‘Burbs or visit to sell their wares, get a little R&R, or cause some trouble. This also attracts opportunists and criminals who prey upon the innocent and the gullible.

  • Trade paperback size (6 x 9 inches).
  • Erin Tarn’s unique view of the ‘Burbs and the good they serve.
  • Stories written by Kevin Siembieda, Jason Marker, Braden Campbell, Carl Gleba, Josh Hilden, Jason Richards, Jeffry Scott Hansen, Josh Sinsapaugh, John Philpott, and Taylor White.
  • $12.95 retail – 224 pages – Cat. No. 304.
  • At the printer and scheduled for an August 6, 2008 ship date.

    Chaos Earth References
    Tuesday, June 24, 2008

    While other projects and updates keep falling on their collective face, I do pull through on this one. Below is the link to my list of references for Chaos Earth. Use it as a guide for finding good material for Chaos Earth in existing Palladium sourcebooks.

    If you have anything to add, this is a bit of a work in progress, so feel free to email me at jason@jasonrichards.net.

    Download the Chaos Earth References here in PDF format.

    Website Wednesday FAIL
    Friday, May 9, 2008

    Obviously I'm behind. Sorry about that. Whenever I undertake a new project like this is when things at the day job get unbearable. Updates soon.

    Website Wednesday to be slightly delayed again
    Wednesday, April 30, 2008

    Well due to being pulled in at work and having to stay waaaaaay late, this week's installment will again be late. In fact, it probably will be Friday afternoon before it is posted. Stay tuned, however, because it will most definitely be worth it.

    Also, in unrelated news, I booked my room for Gen Con today: a sweet loft condo in downtown Indy which I will share with some fellow freelancers and Palladium fans. Don't worry; all of the madness will all be recorded for posterity. I'll book my flight tomorrow and then it is all set except for scheduling some games to run. VERY excited.

    Website Wednesday/Thursday
    Thursday, April 24, 2008

    As promised, here it is. And, as a bonus, it includes homework!

    Where do ideas come from?

    I don’t know if this question was posed to the staff at Palladium Books, or if editor Alex Marciniszyn was graced by the muse of the Blogosphere, but either way it touched off a lengthy Murmur from Al, followed by one from my esteemed publisher, Kevin Siembieda. Both of their responses set my mind to whirring on exactly how my own process works and how it might differ from other authors.

    Each made excellent points. Al talked a good deal about the influence of literature, cinema, popular culture, and the media. It’s true that all of those have an incredible impact on anyone who sets out to write anything; after all, we are saturated with these stimuli during our every waking moment. Our history with these mediums affect us even more, in my opinion, because things that we read, view, or observe in our youth becomes a part of who we are.

    I know that I was certainly impacted by my exposure to books and movies, and my life would today be somehow fundamentally different if my dad hadn’t sat up with me while I had an ear infection as a kid, reading my first ever Hardy Boys story, The Short Wave Mystery, a musty old brown hardback with his name scrawled inside the front cover in his handwriting from thirty years before, but still so much the same. I don’t know how much different I would be today had my grandmother not checked out a copy of The Lion, the Witch, and the Wardrobe from the library while I was visiting one summer, leading me to devour my first helping of the fantastic series that I would read and re-read more often than any other work of literature, even into my adulthood. Despite the damage I’m sure that I received to my precious eyesight, I know that I still bear the reverberations of daily viewing The Empire Strikes Back, a movie that I demanded so often that my dad borrowed a second gigantic circa 1985 VCR to make a copy of a rented cassette to save he and my mom from having to rent it over and over again. With my own copy I could sit at the coffee table every afternoon and pause my favorite scenes to capture the epic battles in Crayola and construction paper.

    So here I am, decades later, building worlds for adventure gaming for Palladium or creating works of fiction that are entirely my own, doing my best to make a living at creating stories that hopefully affect the lives of others. Any short story, role-playing supplement, or even a series of novels can have its origins boiled down to one single little nugget of an idea, the seed from which sprouted the larger work. An idea can come from anything at all. I have had ideas for projects while talking over politics with friends, while standing in line to get ice cream at a restaurant, while commuting to work, or while watching television. Sometimes the ideas stem from something specific that I see or hear, while other ideas slowly creep up from that amalgam of my life experiences dwelling somewhere down in my soul. These ideas are nurtured with other ideas, encouraged and expanded and transformed through research and introspection, trial and error. An instant thought in a moment’s panic can be built up into just about anything given the proper care. Some of my best work issues from a nothing, throw-away tidbit included on a scrap piece of paper that was later served as the core for a larger and larger work until it was the centerpiece for a major project.

    I’ve told this story before, but the basic concept that became my first book, Arzno - Vampire Incursion, was the throwaway reference to a city called Arzno. In a role-playing game played years before, this small town in what was once Arizona was a central part of an adventure for my character. When I needed a location for some later work, I used Arzno. Eventually around that name and the basic concept of the frontier city, I built an entire game setting, and then an entire sourcebook, filled with businesses and places of interest and the people that brought it all to life.

    I don’t know that this resolves any great mysteries, but I suppose that my point is that big things can be built from even little ideas, and that even little ideas can grown into something big.

    I’d continue, but I’ve gone on long enough for now. Next week I’ll answer a question of my own: “What makes an idea good?”

    Homework:

    Ideas can bear big fruit even if they are caused by the tiniest little thing, but that can take practice. Give it a try by selecting something at random and using it to build a short story, game setting, adventure idea, etc. Open to a random page in the newspaper and blindly pick a story, click the “Random Article” button on Wikipedia, select some mundane item of technology and make it the centerpiece of the story, etc. See how big a concept you can create from a little speck of information.

    When you’re done, throw it up on your Myspace blog or use it in your next gaming session, but don’t let it just sit in a notebook or on your hard drive. Even if it just means sharing it with a roommate, sibling, or coworker, try putting it out there and see what happens. Naturally, I’d love to check it out as well, so feel free to send me what you come up with.

    Website Wednesday not forgotten!
    Wednesday, April 23, 2008

    It's only the second week and already I'm behind! Don't worry, I just got a bit carried away with writing this installment and need to finish it up tomorrow night.

    Just to let you know what's in the works, I'm writing an answer to the question, "Where do ideas come from?" that was posed on the Palladium message boards today. If you want a head start, read the responses by friend and Palladium Books editor, Alex Marciniszyn, and by the owner/publisher, Kevin Siembieda. Talk to you tomorrow.

    Website Wednesdays are here!
    Wednesday, April 16, 2008

    Welcome to the first Wednesday update for jasonrichards.net. This regular update will contain all kinds of different information, including material for download, new product launches, insight into ongoing projects, and anything else that I can think of. For this first installation, I thought that I might talk a little bit about the big gaming event of the summer: Gen Con.

    Gen Con Indy 2008

    For those of you that are new to gaming or maybe just don't get out into the larger circles of the community, Gen Con is the largest gathering of gamers in the world. The 2008 edition will occur in beautiful downtown Indianapolis, August 14-17. I won't get into history and such, but if you're interested in that you can read about it on the Gen Con wiki. I'm sure that all facts are 100% accurate as presented.

    What I do want to discuss is how great a time Gen Con is for gamers of all stripes. I'm a big geek, but I think (hope?) that those of you that know me can attest that I'm not a basement-dwelling stereotype of a "gaming nerd" in the sense that I, like 99% of gamers out there, am a very well-rounded person with a satisfying personal and professional life. When I tell non-gaming coworkers about going to Gen Con, I'm sure that's what they picture. But, that's not it at all.

    Yes, you have guys dressed like Stormtroopers and girls strutting their best Sailor Moon, and as with all hobbies and cultures you have crazed fans yelling at each other about Armor Classes and whether or not Batman could single-handedly take on a Star Destroyer. However, I defy you to go down to your local football stadium, rock concert, or local historical society and not find people of comparable severity of character. All classes of fandom have their extreme elements, but that doesn't take away from the great times had by all levels of enthusiasts when we can all get together in one place for the weekend.

    What I'm saying is, "Go to Gen Con!" If you love role-playing, wargaming, playing chess, or even are the L33T HAXX0RZ at your favorite shooter, there is definitely something for you in Indianapolis this summer. You get to game with other fans, meet the creators of your favorite products, and shop at an unparalleled number of vendors; I can't count the number of tables on the floor. It's a special experience to just immerse yourself in this level of fandom.

    I'll be there for the whole weekend, mostly hanging out at the Palladium booth and probably running some games in the evenings, plus generally hanging out with friends and colleagues. If you go, stop by and say hello, and by the end of the convention you'll be looking for me again to thank me for convincing you to go.

    See you there. Peace.

    Jason

    Thoughts on the eve of big changes
    Thursday, April 3, 2008

    In the three years or so that I have kept this website, I don't think that I have ever launched into a blog-like posting about my personal introspections, but there is a first time for everything! I'm at something of a nexus of various personal and professional activities that have forced me to think about a lot of things, including the subject matter important to this website.

    PRIORITIES
    In just over a week, I take a professional exam that will hopefully advance me to the next step of my engineering career. That would mean a lot more responsibility (and liability... yikes!) in the work that I do for my firm, plus a level of personal accomplishment that I have worked toward for almost a decade. Preparing for this day (Friday, April 11, to be precise) has taken the better part of a year of study and worry. Extra time spent at study and in pursuit of the license has meant virtually no time left to write. That has been especially hard on me. I hate to tell a publisher that a manuscript will have to wait, and I really hate shelving ideas for various writing, gaming, and other projects. I've been a writer since I was in the third grade, so being kept from it is pretty tough.

    What I have learned through all of this is exactly how much writing means to me, and how important it is that I keep it up. I need to practice this particular skill just like I do my "day job" to make every effort to hone my craft; to improve and challenge myself. I'll tell anyone that asks me that sooner than later, I want to write full time. Well, this whole experience has taught me that while I also love engineering, it's time to get serious about being an author.

    IMMEDIATE PROJECTS

    I have two immediate projects on the table that I wanted to mention before I got into longer-term goals. One, I have a short story that is written and ready to sell. I've shopped it a little bit, but it still needs to find a home. It's a short piece of Bible-based fiction, and a story that I really want to tell, and I'm confident that I can find it a home. Of course, if you happen to have a suggestion for a medium for this sort of thing, drop me a line.

    Second is my next book for Palladium, a Chaos Earth sourcebook entitled First Responders. I've been talking about this book for a while now, and for those of you that might be miffed that it hasn't come out as promised, or that Palladium has stopped bringing it up quite so often in press releases, make sure you direct that frustration toward me and not the company. It was the biggest casualty of my last year's craziness. I'm going to have it turned in to Palladium by Gen Con in August; meet up with me there and we'll talk about it. Or, you can jump over to this thread at Palladium's discussion forums and talk about it there.

    FURTHER DOWN THE LINE

    Beyond that, I have a ton of ideas that need cultivating, but I don't know in what order they will appear. In no particular order, they include another Chaos Earth sourcebook (or two), a short story for Palladium, non-Palladium RPG material to be sold here or elsewhere on the web, a children's book or series of stories, and a compilation of stories to be published together. I think I'm going to take a stab at some t-shirts again as well, as people often mention it to me. I don't know how these will all shake out, but I have a huge list of projects backlogged and I think they all bring something special to the table.

    THE WEBSITE

    I will have gaming and mainstream materials for download or purchase here on the website. There will be new content of some sort every week, on average (I'm going to shoot for every Wednesday); sometimes there will be more than one in a week, sometimes it could skip a week or two. This content will range from gaming material for sale or download, to interviews with various podcasts and blogs, to possibly reviews and insights into various products for Palladium, and even writing exercises and extracts.

    I will also be doing some slight redesign on the website, and probably adding an advertisement or two to help defray some costs and perhaps pay for a little advertising of my own. It won't be anything major, I promise.

    HOW YOU CAN HELP

    I don't see ever begging donations, but your help is always appreciated as I try to provide some level of service to fans, readers, friends, and colleagues. Let me hear from you. Is there something that you would like to see here? Any specific requests for content of any sort? Do you want to see book reviews, or hear more interviews? Read excerpts from things that I'm working on, or do Q&A? Hate the color of the background of the site, or have a suggestion for better navigation? Anything at all is up for discussion. If you wanted to lend me some support for my test, thoughts and prayers are always welcome as well. I always love to talk to fans, fellow gamers or authors, or just anyone that happens to wander in. Never hesitate to send me an email at jason@jasonrichards.net. I'd love to hear from you.

    My longest-winded post ever, it seems. Thanks for checking in, and I'll talk to you all again in a little over a week.

    Peace,
    Jason

    Brief Cameo on Echoes from the Rifts
    Sunday, March 23, 2008

    Just a note that I have a quick little cameo bit on Episode Five of Echoes from the Rifts, available for streaming or download now! Check out the interview with my buddy and fellow freelancer, Braden Campbell.

    Palladium Freelancer Facts on Echoes from the Rifts
    Sunday, March 16, 2008

    By now everyone out there should be familiar with Chris Perrin's excellent Palladium blog, Echoes from the Rifts. Well, it seems that I have a bit more to say on some of the secret inner workings of Palladium and many of my fellow freelancers; tune in to Episode Four for the skinny.

    Always a bummer when the day job becomes an encumbrance to writing and gaming, but rest assured that new projects for publication and for this website are in the works (including a ton of gaming content exclusive to jasonrichards.net).

    In the meantime, start making your plans to attend Gen Con Indy in August. With no Palladium Open House this year (due to Palladium's location change), Gen Con is the place to be! See you there.

    Hear my interview on Echoes from the Rifts, Episode Three
    Tuesday, February 12, 2008

    No big updates here other than to say you can hear my interview here. Many thanks to Chris for doing the podcast and having me on. It was a lot of fun. Tune in to get the latest Palladium news, as well as listen in to our chat about Arzno and future projects like Chaos Earth: First Responders.

    Podcast interview, website updates
    Friday, November 16, 2007

    First off, thanks to those who kept me in their thoughts and prayers as I prepared for and took my Professional Engineer licensing exam. It was tough; we'll see how I did probably sometime in January.

    I had the pleasure of giving a Podcast interview to Echoes from the Rifts with Chris Perrin. He's going to let me know when it's posted (likely after Thanksgiving) and then I'll let you know. We talked a lot about past projects including Rifts Arzno and D-Bees of North America, plus upcoming projects like the new freelancer compilation of short fiction and Chaos Earth: First Responders. Be sure to check it out.

    I'm still working on website upgrades, so continue to expect those pretty soon. As I've noted before, this will include new content available exclusively from jasonrichards.net, so be sure to check back often.

    As a part of this overhaul, I'm also fixing up my myspace profile. It's basically empty now as I change it from being a personal page to one focused on my writing profession, but it's never too early to add another friend to your list. Send me a message there and let me know that you found me via this website and I'll be sure to add you!

    That's it for now. As always, don't hesitate to contact me with questions, comments, or just to say hello.

    The Rifter #40 has shipped, plus other quick updates
    Wednesday, October 17, 2007

    A quick update after a long lull. The "day job" has been hectic as I prepare to take the qualifying exam to become a Professional Engineer in Texas. Your thoughts and prayers are welcome as I finish studying. The exam is October 26.

    Just a note that The Rifter #40 is now available from Palladium. I have a short editorial on the history of that publication as it celebrates ten years of bringing you a Megaverse of possibilities. It's extra-large and packed with Palladium gaming goodness. I encourage you to pick it up.

    The changes to the website are still coming, and will occur in force within the next month or so. Stay tuned, and as always don't hesitate to contact me with your thoughts, opinions, and suggestions.

    jasonrichards.net needs your input
    Wednesday, July 25, 2007

    I'm considering making a couple of changes to the website and could really use your help. First, I'm considering putting some Google ads on the page. I know that nobody likes distractions, but there's a cost involved in maintaining the website, and it would be nice to offset it. The ads wouldn't be intrusive, have pop-ups, or big banners or anything.

    To offset the annoyance of that, I'm also considering changing the use of the website up somewhat. It's been mostly a point of contact for me, and a way to follow what I'm up to. I'm thinking about cranking it up a little bit by providing more content to the site in terms of gaming materials. I'd like to offer some more merchandise (t-shirt designs and such), have free PDF downloads like maps and Game Master tools and advice columns, commentary on things that are happening in the freelance writing world, maybe include some fiction or that sort of thing as well. I don't really know yet, but I'm open to all kinds of things.

    What I'd like to happen is to get people that actually use my site to email me and let me know what you think. Your opinions are the most important, after all, since you are the ones that would be affected.

    So, let me know what you think and I'll get back to you in a few days. Thanks!

    The Rifter #39 has shipped!
    Sunday, July 15, 2007

    Palladium has just shipped The Rifter #39, their second summer swimsuit special. This was fun as a writer, because normally the artists draw based on what we write; this was the other way around. I was assigned a nice Mike Dubisch babe, and wrote up a fun Rifts character for her, which doubles as a new D-Bee race and a few adventure hooks. Grab a copy today before they sell out!

    The info:

  • Each bathing beauty is a femme fatale – a dangerous and deadly female heroine, villainess or monster statted out by Kevin Siembieda and a dozen freelance writers for various Palladium game lines – Rifts, Heroes Unlimited, Nightbane, Ninjas and Superspies, Palladium Fantasy RPG, Chaos Earth, and others).
  • Each pinup has value as RPG source material.
  • Eye-popping David Martin cover.
  • 20 femme fatale pinups, each by a different Palladium artist.
  • Game stats for each femme fatale by Palladium’s top writers.
  • Source material from various authors and artists.
  • Written by Kevin Siembieda, Carl Gleba, Jason Richards, Jason Marker, Brandon Aten, Taylor White, and others.
  • News and coming attractions.
  • 96 pages – Cat. No. 139 – $10.95 U.S. retail.

    Finally, back online.
    Monday, June 18, 2007

    Moving has taken its toll on me in many ways, but by far the most ridiculous is how much hassle it was to get service here at the house. I haven't been able to update, and for a few days I even let the account lapse (thanks for letting me know, Nimmy). But now I'm back online and the website should get some updates in the very near future. News, product information, and I think some new layout and other cool updates here and there. Bear with me a few more days, but if you need anything be sure to drop me an email at jason@jasonrichards.net.

    Off to the Palladium Open House!
    Wednesday, May 2, 2007

    Well, not much to report other than I leave tomorrow for Palladium's Open House. I'm excited to see everyone there and get in some good gaming, hanging out, and (apparently) some karaoke. Make sure to say hello when you drop by.

    World Book 30: D-Bees of North America is at the printer
    Friday, April 6, 2007

    Good word down from the office. This long-awaited title, dreamed up at last year's Palladium Open House, is finally at the printers. This is a unique project for Palladium. My buddy Levi Johnstone, a Rifter contributor, excellent Game Master, and all around great guy, had the idea that if Palladium's freelancers all threw in together, we could write a great sourcebook in no time, flat. I'm as anxious as anyone to see the final product, but having read and edited most of the new additions, I'm sure that it won't disappoint. Here's what's in store:

  • 35 new D-Bees, around 100 in all.
  • All new artwork.
  • Cover painting by Dave Dorman.
  • Written by Kevin Siembieda and others.
  • 192 pages – Cat. No. 874.

    Go ahead and pre-order your copy here! You can also win a free signed copy. To find out how, scroll down to the March 17 update.

    While we're on the subject, I hope to see everyone at this year's Open House, now less than a month away. Who knows what we'll dream up this year?

    Buy a cool new t-shirt, win a free signed book!
    Saturday, March 17, 2007

    Happy St. Patrick's Day to everyone out there!

    It's just about that time again... time to break out your travelling dice and bookbag to head out to the biggest and best conventions of the year. Whether you're hitting Gen Con Indy, your local toy, sci-fi, or anime con, or trekking to Michigan for the second annual Palladium Open House, you had better dress the part. What better way to hit the road in style than your very own brand-new t-shirt from www.jasonrichards.net? Well, seven varieties are now available here courtesy of CafePress. There's something here for every taste and budget, so check in out. Here's a preview of the design:



    The shirt is available in black! But, there's more! I've just ordered my own personal shirt from CafePress (the sweet deluxe with red ringers!), plus one for the wife (the women's deluxe in pink!) and I'm excited to see how they turn out. By all accounts, the stuff at CafePress is nop-notch, but when you get yours in the mail make sure you drop me an email and let me know what you bought, what you think about it, and what you'd like to see in the future. You know that I aim to please!

    Finally, how would you like to get a free signed copy of Palladium's highly-anticipated upcoming release, Rifts World Book 30: D-Bees of North America? It's easy. You see, having the image of the shirt design up on the page here is boooooring. I need somebody to model it for me so everyone can see how great it looks. So, we'll have another little contest.

  • First, buy any of the shirts from my online store.

  • Second, snap some cool photos of you or a friend strutting your stuff in your new gear and send them my way via email along with a copy of your CafePress order information (minus any credit card or other personal info, of course).

  • Third, I'll post a poll with all of the pictures on Palladium's Forums of the Megaverse to determine the winner.

    Whoever comes out on top in this fight to the death will get a shiny, brand new copy of the new Rifts World Book 30: D-Bees of North America signed by your's truly, plus every other author and artist that contributed to the book that I can manage. How's that for a deal?!?!

    My only stipulations are that the pictures must be appropriate, must show a good shot of the front of the shirt, by sending me the picture you grant me the right to use it on my webpage as I see fit, and only one entry per shirt order... so feel free to order ten shirts so that you can enter ten times!

    Ideas for pictures include wearing it in a unique or unusual place (like in front of a recognizable monument or with a celebrity), wearing it while doing something extremely cool (like skydiving or on stage at a concert), or having your uber-hot girlfriend model it (let's face it, this may help you win... but let's keep it rated PG, people!).

    Deadline for entry is Monday, April 23.

    I've rambled on WAY too long for tonight, so I'm off. Get those orders in, and I'll see you soon!

    Starting the New Year out right!
    Thursday, January 11, 2007

    Just a quick update for now, with more coming this week (hopefully). I hope that everyone had a wonderful Christmas and New Year, and that things are starting off well for you in 2007. I certainly can't complain, as yet another title will soon be at the printers for you all to enjoy. I'm especially excited about this one, which I've talked about a little bit in the past: World Book 30: Rifts D-Bees of North America. It's a joint effort by all of my fellow freelancers to produce new material for Rifts in the form of playable character races. Over 30 new races available (around 100 total, almost all of which have new illustrations), all centered on North America. The newly-released cover pretty much says it all:



    The cover is stunning, and provides only a hint of what's inside. Those of us who were lucky enough to contribute to it can't wait for it to hit the shelves.

    So, pre-order it today so that you can be the first to get your copy.

    Read the Archive for 2006

    Read the Archive for 2005