I mean it. You have decided to invest your precious time and money into learning about and supporting the passion project of one writer, gamer, and publisher, and it will now come to fruition. Yes, there is a lot of work to be done between now and the day I drop the first package in the mail, but I have seen the support and the dedication that you have shown. It inspires me. It humbles me. It motivates me. I will not let you down.
Meeting our funding goal is only the first step down this road. With the funds that have been pledged, I can produce a fun, complete, and exciting game with great art from great artists, but more and more it becomes clear to me that Breachworld can be more than that. I think that together, as a community, we can take this momentum and ride it through KS close-out on April 6. Push through stretch goals. Improve and improve and improve not just the actual core book that embodies the beginning of Breachworld, but the enhance the setting at large.
We can add to the scope of the world. Develop new challenges, enemies, allies, and environments for your players. Build layer upon layer until this post-apocalyptic Earth is bursting with detail and the opportunities for adventure.
When we cross that next line at a full sprint, we will find that we still have the energy to go further, and faster. We'll have found that we can shape a world of our own to explore, conquer, or destroy, and we'll want to keep doing it, together. Together.
That's what I have learned from this experience, so far. I've always believed that collaboration and community were key in the gaming world. I've observed that honest dialog and engagement yield only positive results. I've said time and time again that as a publisher, my job is to support you, the gamers. I believe that. The Kickstarter process has only made all of that so much clearer.
In the next day or so I'm going to work on rebranding the main Kickstarter project page to adopt our new focus, and to put all eyes on our new stretch goals and add-ons, in addition to making the funding levels as clear as possible. In the mad rush of getting funded, some things probably aren't as clear as they could be. I want to be sure that everyone is getting the best possible deals, and gets exactly what they expect, plus is aware of what's available for an extra buck or a "pay what you want" contribution.
With all that said, I just feel the need to again say, "Thank you for your support." It means the world to me. I take the faith that you've placed in me very seriously, and I promise that you won't be disappointed.
So, let's drive on! Tell a friend! Roll up a character! Hit me up with questions or suggestions! Let's keep riding this wave and see where it leads.
The Breachworld RPG Kickstarter campaign is humming along! We're at 56% funded with 26 days remaining, but that's still a long way to go. If you haven't checked it out, now is your chance.
To sweeten the deal, I've assembled a low-res, draft layout of the Player Races section, featuring the introductory text and five of the Player Races, with concept art. Keep in mind that this is all draft material, and the page size is as it will be laid out for the book printing, so it has larger margins than it will in the final product, after it's trimmed. It's very rough, but it should give you some idea of what sorts of things will be included in the final product.
You can see images of the pages below, or download a PDF HERE. Be sure to tell a friend so we can keep this train rolling all the way to funding, and beyond.
Who doesn't love some good espionage in their RPG? Whether you're playing Ninjas and Superspies or Call of Cthulu or even a classic fantasy setting such as Pathfinder, one of our most common gaming standbys is one of the players making use of a valued contact. Sometimes this is just old-fashioned role-playing, but often we even see "knowing a guy" as a mechanic. Whether a character has a set number of contacts to use, the ability to utilize a contact at a set frequency, or has some sort of percentage chance of finding a useful contact, the results are basically the same: a character uses his or her background or profession to gain an advantage in obtaining something needed for the campaign, usually information, money, or equipment.
A downside to this sort of element, whether it's just the GM and the players talking it out or a systematic part of the game, is that it can turn too routine. The last thing you want is to remove this chance for some good role-playing from the equation, so let's talk about a few ways to keep things fresh.
The time has come. The Breachworld RPG Kickstarter is now live. We have 29 short days to see this come to fruition, and I know that we can do it.
Please consider supporting this effort. In addition to pledging (for which you get some great deals on what will be a great book), you can help by sharing this link on your Facebook, "liking" Jason Richards Publishing using the #Breachworld #RPG #Kickstarter tags on Twitter and Google+, talking about the project on reddit, RPG.net, and other forums.
I'm nervous and excited. I both want to succeed, and also to be sure not to let down those who support me. This is a team effort, and I'm here to serve. If I can answer your questions or hear your comments, please drop me a note.
Let's get excited, and let's spread that excitement! What are you waiting for?! Go Breachworld, go!
Well, this is getting very close to being done. I'm not going to lie, I am freaked out. The only time I can remember being so nervous in a professional situation is when sitting for my Professional Engineer exam.
A huge hurdle was crossed when the new Breachworld logo was delivered. It's simple, will work in a lot of different mediums, and I think gets the point across pretty well. The additional banner text is okay for now, but will need to be reworked as well. (Actually, as I type this, I realize that somehow the logo got off-centered from the text, but I'll fix that and update this post tonight.)
Pretty slick, I think.
It's really just on to submitting the actual Kickstarter for review now. I'm waiting on the last edit of the intro video, but may just go ahead and submit anyway. I'm pretty sure I can add the video later.
Soooo nervous. Time to see if y'all really like me, I guess!