Time to dissect. Scalpel, please.
As a long-time freelancer for Palladium Books, I spend at least some time every week over at the Megaversal Bulletin Boards. It's not a requirement, but I do feel that I should have at least some presence there to answer questions, or throw in my two cents when I feel it's warranted. Luckily, the fancy Freelance Writer title doesn't come with any administrative powers or responsibilities.
As often happens, topics come in waves over at Palladium's boards. We go through the "Rifts should be a video game" phase, and then the "If they don't create more PDF books I'll drown this puppy" stage. It's all frightfully dull and repetitive for those of us that have been around forever, but it's only natural that with new users discovering the boards all the time, that many of the same issues should arise over and over again. Recently, the favorite e-screaming matches have turned to Palladium's game mechanics, what people love or hate about them, and crazy fantasies about new editions. While I know it's hard to imagine, it seems that gamers on the Internet have strong opinions on these matters, and are fully ready and willing to openly ridicule and put down the subjective opinions of others, spelling and grammar be damned. (These same fanatics are now undoubtedly scouring this post for such errors, and I'm sure there are some to be found. Enjoy.)
During these maniacal affronts on the English language and common decency, bits of interesting perspective and wisdom do occasionally shine through. I try to be dispassionate about these sorts of things, which I think I can do mostly because I enjoy the mechanical side of game design, and ultimately I feel that systems for rolling dice aren't nearly so important as to allow them to get in the way of having a good time. So, I always enjoy trying new things in this regard, and don't get too emotional about them, one way or another.
In that spirit, and due to the recent upswing in interest in debating Palladium's systems, I thought it might be a fun way to ring in the New Year. Why not spend some of our time together over the next few weeks analyzing bits of the inner workings of Rifts, Beyond the Supernatural, Dead Reign, and the rest? Sounds like fun to me.
So now, really, it's up to you. I have a few things in mind that I'd like to bring up, but are there any topics that you can anything about? Anything you might like to have a real, genuine Freelancer address? Any questions or thoughts or general inquiries? You can post them in the comments here, hit me on Twitter or Facebook, or shoot me an email. I've also thrown a Formspring box on the blog, so you can just type in questions there. These things are always more fun if you, the readers, are involved.
Let's do this!