Bring it! It's game time! You probably read in
yesterday's post (and if you didn't, shame on you) that my little cohort of local gamers has finally found a place to play. It's wide open, has an established network of gamers from which to pluck new players, and is just a really kick ass place. It's the one last great hurdle that we have overcome. Now, on to the next phase, where another Game Master and I will take turns running some games to get our feet wet with new gamers in a new environment. For my game, I'm 90% settled on running some Star Wars.
I love playing in a good one-shot. I love building a character over a long campaign. I love sitting behind the screen. But, right now I'm embarking on my very favorite part of the role-playing hobby.
It's time to plan.
This is where I'm at my best, and probably the reason that I've found myself in the writer's and now publisher's chairs. It's probably why, even though I love a good narrative short story or novel, I have gravitated toward writing RPGs rather than straight fiction. This is the part where I get to set up a world, map out a city, fill it with places and people of interest, ripe for adventure and then just drop in a bunch of player characters and ask, "So, what do you want to do?"
Before I ramble on and make this post about my love for world-building, let me just stop there, for now. Today, let's talk what I view as the essentials for this Star Wars game, and how I plan to shrink this vast universe down to a single, bite-sized bit for my players.