News Post: Changes
1 day ago
Author and game designer Jason Richards waxes philosophic on writing, muses about RPG design, offers insight into his current projects, and imposes many exaggerations and outright lies on the people of the Internet.
I think one of the best examples of [the Faustian bargain] is found in Palladium Books' Rifts. Back in the day, before it became the bloated train wreck it is today, Rifts was a great game with a very, very ugly premise. That premise was that, essentially, you needed to become a monster to fight one. That the best way to protect your family, friends and neighbors was to become something other, to completely trade away your humanity for super-human powers that would eventually melt your bones or burst your heart or drive you mad. Tough call, eh? How much do you care? How deep is your love? How much do you desire fame or infamy or revenge? Enough to trade away the ability to feel the touch of the wife or child you're defending? Enough to sign your own death sentence? Compelling stuff, and it's still there in Rifts buried under all the magic using dinosaurs and giant robots with crotch cannons.